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Whiteline: delta
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whiteline CD Series - delta.iso
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vision
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povray
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level3
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ionic5
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lizard.inc
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1995-11-25
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3KB
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102 lines
// Persistence of Vision Raytracer Version 2.0
#include "colors.inc"
#declare Lizard_Inc_Temp = version
#version 1.0
/*-----------DECLARE SKINS FOR CTDS DATA --------------------------------*/
#declare skin = texture {
gradient
<1 0 0>
colour_map {
[0.000 0.051 colour red 0.000 green 0.000 blue 0.000 alpha 0.000
colour red 1.000 green 0.698 blue 0.000 alpha 0.000]
[0.051 0.094 colour red 1.000 green 0.698 blue 0.000 alpha 0.000
colour red 0.000 green 0.000 blue 0.000 alpha 0.000]
[0.094 0.145 colour red 0.000 green 0.000 blue 0.000 alpha 0.000
colour red 0.153 green 0.090 blue 0.169 alpha 0.000]
[0.145 0.265 colour red 0.153 green 0.090 blue 0.169 alpha 0.000
colour red 0.475 green 0.278 blue 0.522 alpha 0.000]
[0.265 0.906 colour red 0.475 green 0.278 blue 0.522 alpha 0.000
colour red 0.475 green 0.224 blue 0.227 alpha 0.000]
[0.906 1.001 colour red 0.475 green 0.224 blue 0.227 alpha 0.000
colour red 0.000 green 0.000 blue 0.000 alpha 0.000]
}
0.1
ambient 0.3 phong 1.0
rotate <0 0 0>
scale <0.2 1 0.2>
}
#declare shead = texture {
gradient
<1 0 0>
colour_map {
[0.000 0.179 colour red 0.000 green 0.000 blue 0.000 alpha 0.000
colour red 0.286 green 0.133 blue 0.137 alpha 0.000]
[0.179 0.308 colour red 0.286 green 0.133 blue 0.137 alpha 0.000
colour red 0.000 green 0.000 blue 0.000 alpha 0.000]
[0.308 0.368 colour red 0.000 green 0.000 blue 0.000 alpha 0.000
colour red 0.153 green 0.090 blue 0.169 alpha 0.000]
[0.368 0.479 colour red 0.153 green 0.090 blue 0.169 alpha 0.000
colour red 0.353 green 0.212 blue 0.388 alpha 0.000]
[0.479 0.906 colour red 0.353 green 0.212 blue 0.388 alpha 0.000
colour red 0.475 green 0.224 blue 0.227 alpha 0.000]
[0.906 1.001 colour red 0.475 green 0.224 blue 0.227 alpha 0.000
colour red 0.000 green 0.000 blue 0.000 alpha 0.000]
}
ambient 0.3 phong 1.0
0.1
rotate <0 0 0>
scale <26 15 5> translate <9 0 0>
}
#declare bones = texture {
colour red 0.475 green 0.224 blue 0.227
}
#declare Dot =
quadric {
< 1.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
/* ***** cylindrical connector ***** */
#declare Connector_1 =
object {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
clipped_by {
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}
}
/* ***** conical connector ***** */
#declare Connector_2 =
quadric {
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
0.0
rotate < 0.0 0.0 90.0>
}
#version Lizard_Inc_Temp